<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Duskworn Devlog - itch.io</title><link>https://denizhelheim.itch.io/duskworn</link><description>A dark fantasy dungeon crawler video game</description><item><guid>https://denizhelheim.itch.io/duskworn/devlog/1509101/dusklog-08-alpha-v11</guid><title>DuskLog #08 - Alpha V1.1</title><link>https://denizhelheim.itch.io/duskworn/devlog/1509101/dusklog-08-alpha-v11</link><pubDate>Sun, 03 May 2026 14:48:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>EN: Minimap has been added to game. Compass’ screen position changed to under minimap and its size decreased. ESC menu bugs fixed. Skeleton Zombies were attacking even when they died, this has been...</p>]]></description></item><item><guid>https://denizhelheim.itch.io/duskworn/devlog/1499166/dusklog-07-alpha-version</guid><title>DuskLog #07 - Alpha Version</title><link>https://denizhelheim.itch.io/duskworn/devlog/1499166/dusklog-07-alpha-version</link><pubDate>Sat, 25 Apr 2026 08:17:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>EN: New sword has been added: Blaze Sword. Every sword now have 2 attacking animations and a camera shake. LineTraces are now hidden. You won’t be able to see while attacking or NPCs are attacking...</p>]]></description></item><item><guid>https://denizhelheim.itch.io/duskworn/devlog/1498506/dusklog-06-improving-visuals</guid><title>DuskLog #06 - Improving Visuals</title><link>https://denizhelheim.itch.io/duskworn/devlog/1498506/dusklog-06-improving-visuals</link><pubDate>Fri, 24 Apr 2026 16:30:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>EN: Compass has been added to game. Fog effects added to whole map and optimized. New sword has been added: Frost Sword. Many new sounds added, such as zombie growling and 3 different attacking sounds...</p>]]></description></item><item><guid>https://denizhelheim.itch.io/duskworn/devlog/1493912/dusklog-05-pre-alpha</guid><title>DuskLog #05 - Pre-Alpha</title><link>https://denizhelheim.itch.io/duskworn/devlog/1493912/dusklog-05-pre-alpha</link><pubDate>Sun, 19 Apr 2026 14:08:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>EN: Skeleton Zombies can attack now and they make sound while roaming and attacking. Player can drop the weapon in his hand, change weapon now. Also a new weapon added: Steel Sword. The map’s day/ni...</p>]]></description></item><item><guid>https://denizhelheim.itch.io/duskworn/devlog/1488735/dusklog-04-sharing-the-alpha-version-map</guid><title>DuskLog #04 - Sharing the Alpha Version Map</title><link>https://denizhelheim.itch.io/duskworn/devlog/1488735/dusklog-04-sharing-the-alpha-version-map</link><pubDate>Mon, 13 Apr 2026 18:51:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>EN: On this DuskLog, I have shared a alpha that you can download and try the game only for map. In this map; Day/Night cycle, Random located hostile NPCs, An Iron Sword that you can use to kill hostil...</p>]]></description></item><item><guid>https://denizhelheim.itch.io/duskworn/devlog/1486846/dusklog-03-first-demo-for-level</guid><title>DuskLog #03 - First Demo for Level</title><link>https://denizhelheim.itch.io/duskworn/devlog/1486846/dusklog-03-first-demo-for-level</link><pubDate>Sat, 11 Apr 2026 17:42:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>EN: On this DuskLog, I have created a level to represent the Overworld map. You can check the screenshots or watch the YouTube video to see a little demo of level. Also I have added NPCs on it to prot...</p>]]></description></item><item><guid>https://denizhelheim.itch.io/duskworn/devlog/1484022/dusklog-02-shaping-the-steel</guid><title>DuskLog #02 - Shaping The Steel</title><link>https://denizhelheim.itch.io/duskworn/devlog/1484022/dusklog-02-shaping-the-steel</link><pubDate>Wed, 08 Apr 2026 15:32:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>EN: On this DuskLog, I focused on establishing the visual identity and optimizing performance. I implemented a pixelated shader to achieve a specific retro and eerie atmosphere. To ensure better perfo...</p>]]></description></item><item><guid>https://denizhelheim.itch.io/duskworn/devlog/1483395/dusklog-01-the-very-beginning</guid><title>DuskLog #01 - The Very Beginning</title><link>https://denizhelheim.itch.io/duskworn/devlog/1483395/dusklog-01-the-very-beginning</link><pubDate>Tue, 07 Apr 2026 19:49:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>EN: On the first day of the project, I configured the editor and coded the core attack and XP gain mechanics. I divided weapon damage into two distinct types, allowing the skills developed for each ca...</p>]]></description></item><item><guid>https://denizhelheim.itch.io/duskworn/devlog/1483104/dusklog-00-the-fog-settles-in</guid><title>DuskLog #00 - The Fog Settles In</title><link>https://denizhelheim.itch.io/duskworn/devlog/1483104/dusklog-00-the-fog-settles-in</link><pubDate>Tue, 07 Apr 2026 14:09:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>4/7/2026 EN: I am excited to officially announce the start of development for Duskworn , a first-person dark fantasy RPG inspired by the atmospheric classics of the PS1 and PS2 era. Today marks Day 1...</p>]]></description></item></channel></rss>